Remember the movements and let the fun begin
Product: Teaching tools
ISBN: 9788859037262
Publication date: 01/03/2024
Suitable for: Nursery 2nd Level (ages 4-5), Primary 1st level (ages 6-7)
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Quick gestures is a fun and engaging game to train the executive functions of children aged 5 and up by carrying out double tasks, self-regulating movement, recalling instructions in working memory, enhancing the speed of information processing and of visual exploration. Not only that, the game helps develop the fine motor skills of the little ones.
How to play?
At the start, children will have to turn the card over, carefully observe the figures and colors and identify those that correspond to the previously memorized number on the back of the card. The color corresponds to a location to reach and the figure to a gesture to perform: only those who manage to carry out the two actions quickly (and correctly) will be the champion of Quick gestures.
Teaching objectives
● 60 cards divided into three difficulty levels
● 4 mats
● 14 tokens
● 8 discs for the table version
Remember the movement and let the fun begin
Quick gestures is a fun and engaging game to practice the executive functions of children aged 5 and up: carrying out double tasks, self-regulating movement, recalling instructions in working memory, enhancing the speed of information processing and visual exploration.
Not only that, the game also helps develop the fine motor skills of the little ones.
What are executive functions?
Executive functions are the set of mental processes that supervise our thoughts and behaviors. They incorporate several neurologically based operations that serve to direct and coordinate our actions.
The box contents
60 cards divided into three difficulty levels
4 mats
14 tokens
8 discs for the table version
Teaching objectives
How to play
At the start, the children have to turn the card over, carefully observe the figures and colors and identify those that correspond to the previously memorized number on the back of the card. The color corresponds to a location to reach and the figure to a gesture to perform: only those who manage to carry out the two actions quickly (and correctly) will be the champion of Quick Gestures.
"Special" cards:
NUMBER ZERO When the player encounters the card depicting the number 0, he/she will have to understand which figure and color are missing on the card. Then, he/she will have to run to the missing color and perform the gesture attributed to the absent shape.
THE WILD CARDS Wild cards are those cards in which the number does not correspond to the quantity of figures and colors: the player will have to carry out the previous color and gesture combination.
Leaf through the instructions translated into English to facilitate your evaluation of the product:
THE AUTHOR
Donatella Colina, graduated in Neurotherapy and Psychomotor Therapy of the Developmental Age, she is a member of the team of the Boggiano Pico Center, a center specialized in the treatment of neurodevelopmental disorders of the Opera Don Orione Genoa. She is a teacher at the degree course in Neurotherapy and Psychomotricity of the Developmental Age at the Gaslini Hospital in Genoa and at the S.E.F. Editing.