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What’s it about?

Memory challenges to win with empathy

Alberto Pellai, Barbara Tamborini

Product: Teaching tools

Trim size in cm: 22 x 15,8 x 4,2 cm

ISBN: 9788859033684

Publication date: 01/05/2023


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Innovative games to enhance memorization skills through appropriateness or distance mechanisms. Suitable to be played in family contexts, among friends and even at school, because it is based on the empathic ability to put oneself in the other person’s shoes and to focus on one’s own and other people’s personality characteristics, the game is proposed as a fun activity for growing together.

How to play?
The game offers two different modes of use. The objective of the first mode is to memorize as many “adjective” cards as possible possessed by each real player (or “avatar”, i.e. famous characters). The second mode, on the other hand, consists in guessing the same adjectives within the pair of players.

Memorize as many adjectives as possible and also remember who among your opponents has them!




What’s it about? Memory challenges to win with empathy


 

When they play, children and adults use a lot of energy to overcome the various challenges and bring into play numerous cognitive and emotional skills. What’s it about? is an innovative game designed to enhance memorization skills through the mechanisms of appropriateness or distance, and is based on the empathetic ability to put yourself in the other's shoes and to identify one's own and other people's personality characteristics.

Find out more!

Materials

10 famous avatar character cards

2 decks of 52 adjective cards

5 point of view cards

6 colored tokens and 6 paper clips

Objectives and game modes

What’s it about? offers two game modes suitable for family contexts, among friends and even at school, based on the empathetic ability to put yourself in the other's shoes and to focus on one's own and others' personality characteristics. The game enhances the memorization skills of children and adults and is proposed as a fun activity to play in company.

Game 1: Guess whose Adjective it is

The goal is to memorize as many "adjective" cards as possible held by each real player or "avatar" in order to accumulate the most points and win the game.

Game 2: The right adjective for you

The goal is to guess the adjectives that two players have in common.

Read the complete instructions translated into English:

THE AUTHORS

Alberto Pellai is a doctor, child psychotherapist and researcher at the Faculty of Medicine and Surgery at the University of Milan. He deals with prevention in childhood. He conducts training courses for parents and teachers, and in 2004 he received the silver medal for public health merit from the Ministry of Health. He is the author of many books, including some fairy tales for children.

Barbara Tamborini is a psycho-pedagogist and writer. She deals with parenting support and affection and emotional education projects.



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