The path game where you don't need to count
Product: Teaching tools
ISBN: 9788859037507
Publication date: 01/03/2024
Suitable for: Nursery 2nd Level (ages 4-5), Primary 1st level (ages 6-7)
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The color race is a fun game suitable for adults and children that brings back the typical fun of the race game in which the first to reach the finish line wins. The movement of the pieces is here based on the recognition of colors and/or figures and on the matching of pairs of identical colors or shapes.
The path, which can be composed as you wish, includes 4 gradual game modes. The cards on which the turns follow, and the use of color to advance the pieces are elements that facilitate playability for everyone, guaranteeing fun regardless of everyone’s age and ability.
Everyone’s in the game
Everyone’s in the game is a series of accessible and inclusive games designed to guarantee the gaming experience respecting everyone’s abilities and promoting fun and engaging social interaction.
Teaching objectives
● 6 tokens
● 9 rule cards
● 6 placeholder cards
● 96 movement cards
● 12 strips (6 Roads and 6 Banks)
● 1 Departure card and 1 Arrival card
● Game instructions
The path game where you don't need to count
The Color Race is a fun game suitable for adults and children that brings back the typical fun of the race game in which the first to reach the finish line wins. The movement of the pieces is based on the recognition of colors and/or figures and on the matching of pairs of identical colors or figures.
The box contents
6 Tokens
9 Rules cards
6 Place cards
96 Movement cards
12 Stripes
Start card and finish card
Teaching objectives
How to play
The color race features 4 game modes. The cards which start the sequences and the use of color to advance the pieces are indicated. These elements facilitate playability for everyone, and guarantee fun regardless of everyone's age and abilities.
GAME 1
Each player reveals the top card of the deck and moves their pawn towards the finish line, stopping on the nearest square of the color corresponding to that of the card they discovered. Whoever reaches the finish line first wins.
Attention! More than one pawn can stop on each colored square.
GAME 2
Each player plays a card from those in his/her hand and moves his/her pawn towards the finish line, stopping on the nearest free space of the color corresponding to the card he/she has revealed. Also in this case, the player who reaches the finish line first wins.
Attention! Only one pawn can stop on each colored square.
GAME 3
Each player plays a card from those in his/her hand. If he/she doesn't have any, he/she moves his/her pawn one space forward. Then he/she advances his/her pawn towards the finish line, stopping on the nearest square of the color corresponding to that of the card he/she has revealed. Before ending the turn, the player must draw from the deck the number of cards indicated by the black side corresponding to the space occupied by his/her pawn.
Attention! More than one pawn can stop on each colored square.
GAME 4
Each player plays a card from those in his/her hand. If he/she doesn't have any, he/she moves his/her pawn one space forward. Then he/she advances his/her pawn towards the finish line, stopping on the nearest square of the color corresponding to that of the card he/she has revealed. Before ending the turn, the player must draw from the deck the number of cards indicated by the black side corresponding to the space occupied by his/her pawn.
Attention! On each space of Path A, more than one pawn can land at a time, while only one pawn at a time can land in the spaces of Path B.
Leaf through the instructions translated into English to facilitate your evaluation of the product:
THE AUTHOR
Gabriele Mari, educator for the Cooperativa Sociale La Pieve with twenty years of experience in the field of youth disability and autism, is also a game designer and developer for the gaming production company Sir Chester Cobblepot. For years he has been using structured play in his daily educational practice, proposing himself as a playful educator in multiple contexts (disability, school, prison). Together with Gianluca Daffi he is one of the teachers of the Erickson Game Trainer course.