Observe, memorize and don't miss your prey
Product: Teaching tools
ISBN: 9788859037255
Publication date: 01/03/2024
Suitable for: Nursery 2nd Level (ages 4-5), Primary 1st level (ages 6-7)
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Throw the bait and fish! is a card game for the whole family! In a fun and engaging way, players train executive functions: attention, working memory and emotional self-control.
Diving into a sea of cards, players will have to turn them over one at a time and try to complete the correct sequence:
To win the game, each player must build the right sequence of cards before an opponent manages to interrupt it using the tear card. You have to put your memory, speed and attention into play to bring home the richest loot.
Teaching objectives
● 14 hook cards with bait
● 14 fish cards
● 6 tear cards
● 26 shooting cards
● 4 game boards
● Instructions
Observe, memorize and don't miss your prey
Throw the bait and fish! is a card game suitable for the whole family designed to train executive functions (attention, working memory and emotional self-control) in a fun and engaging way.
Diving into a sea of cards, players will have to turn a card over one at a time and try to complete the correct sequence:
To win the game each player must build the right sequence of cards before an opponent manages to stop them by using the steal card. Players have to put their memory, speed and attention into play to bring home the most loot.
What are executive functions?
Executive functions are the set of mental processes that supervise our thoughts and behaviors. They incorporate several neurologically based operations that serve to direct and coordinate our actions.
The box contents
14 hook cards with bait
14 fish cards
6 steal cards
26 cast cards
4 Game boards
Instructions
Teaching objectives
How to play
Each player receives a game board containing 3 fishing stations. The objective is to complete the sequence of cards:
All the cards are spread on the table face down. At the start of the game, the players begin the search for the cards by turning them over one at a time, first looking for the hook card with the bait to place it on one of the fishing stations. Next, you look for a fish card that contains the number of rolls needed to finish catching it. Lastly, players will search for cast cards.
When a player has completed the hook-fish-cast sequence and the necessary number of casts, the catch was successful and he/she will place the cards inside his/her imaginary basket. The game continues until there are no more cards on the table or a player has collected three sequences.
Example of sequences:
CORRECT SEQUENCE
WRONG SEQUENCE
BEWARE OF THE STEAL CARD
If a player finds a steal card during the search, he/she will have to attach it to the game board of an opponent of his/her choice, thus blocking the construction of his/her sequence. The opponent will be forced to put the cards placed on that rod back on the game table and start fishing again.
Leaf through the instructions translated into English to facilitate your evaluation of the product:
THE AUTHOR
Gianluca Daffi, with a degree in Psychology and specializing in behavioral problems, he collaborates with the Department of Psychology and with the Learning and Educational Psychology Service of the Catholic University of the Sacred Heart in Milan. He has collaborated with IRRE Lombardy in the research group on personalisation and with MIUR on the project for training special needs teachers. A trainer for public authorities and private enterprises, he provides workshops for parents and teachers.