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101 ideas for playful teaching

Carlo Carzan, Sonia Scalco

Product: Book

Trim size in cm: 17x24cm

Pages: 328

ISBN: 9788859033448

Publication date: 01/09/2023


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The volume offers innovative ideas, playful activities to be carried out in primary and secondary school, to allow players to develop skills, knowledge and strategies useful in study and in life without “realizing it.” Thanks to a large margin of scalability, the activities are suitable for both primary and secondary schools. In fact, the teacher can follow the reflections that accompany each game, and adapt and personalise each idea according to their own needs, skills, and knowledge of their class. A section dedicated to connections with the disciplines helps to place each game in a didactic and in-depth context.

101 IDEAS
The 101 ideas project collects the best ideas formulated and tested by the leading experts in the sector, aggregating them by thematic areas. An easy-to-use tool that provides many creative and inclusive ideas to plan and work effectively.

 


Preface

GET TO KNOW THE PLAYFUL TEACHING
Introduction
Idea 1 Play in class
Idea 2 Play and well-being
Idea 3 Play and context
Idea 4 Play and gamification
Idea 5 Play and skills
Idea 6 Play and knowledge
Idea 7 Play and learn

PLAY TO KNOW YOURSELF
Introduction
Idea 8 My name is an acrostic
Idea 9 All in line
Idea 10 The chain cufflinks
Idea 11 The circle of narration
Idea 12 The human map
Idea 13 The great game of belonging
Idea 14 The stone in the pond
Idea 15 The rings of Saturn

PLAY TO EXPLORE
Introduction
Idea 16 I am the world
Idea 17 Sensory map
Idea 18 Space menu
Idea 19 Walking upside down
Idea 20 Space explorations
Idea 21 The cartographers next door
Idea 22 The tourist guide
Idea 23 The great game of cooperation

PLAY WITH NATURE
Introduction
IDEA 24 Nature cocktails
IDEA 25 Natural flag
IDEA 26 Panoramic sketch
IDEA 27 Those who value well collect well
IDEA 28 The forms of nature
IDEA 29 Agent 007 nature
IDEA 30 Same as mine
IDEA 31 The lists

PLAY WITH CITIES
Introduction
IDEA 32 Urban hunters
IDEA 33 North South West East
IDEA 34 Map on map
IDEA 35 City faces
IDEA 36 Road signs wanted
IDEA 37 Ludocitybox
IDEA 38 Skylines
IDEA 39 Citizen autographs
IDEA 40 The great city game

PLAY TO MAKE PEACE
Introduction
IDEA 41 The treasure chest
IDEA 42 Democracy in a nutshell
IDEA 43 You say yes, I say no
IDEA 44 Castaways on the raft
IDEA 45 The peace museum
IDEA 46 What is it for?
IDEA 47 Does the intruder create conflict?
IDEA 48 Who will be?

PLAY WITH CREATIVITY
Introduction
IDEA 49 The encyclopedia of holes
IDEA 50 Colorful collector
IDEA 51 Shadow variations
IDEA 52 The toymaker
IDEA 53 But what does it take?
IDEA 54 Watch out
IDEA 55 Alphabet city
IDEA 56 Words for new worlds
IDEA 57 #hotcold

PLAY WITH WORDS
Introduction
IDEA 58 Marathon of hidden words
IDEA 59 Five is the magic number
IDEA 60 A-E-I-O-U
IDEA 61 Ten clues
IDEA 62 From the abacus to the overgrown baby
IDEA 63 The running of vowels
IDEA 64 Rat in boots
IDEA 65 Let's talk thematically
IDEA 66 A story in a letter

PLAY WITH MEMORY
Introduction
IDEA 67 Ingredients
IDEA 68 A perfect square
IDEA 69 The suitcase
IDEA 70 Famous people
IDEA 71 Walking through history
IDEA 72 Time deviations
IDEA 73 Four by four
IDEA 74 The wall of memories
IDEA 75 Ludic memory

PLAY WITH LOGIC
Introduction
IDEA 76 Parallel universes
IDEA 77 Logic design
IDEA 78 John Hex
IDEA 79 The world of Hexagon
IDEA 80 The anthill
IDEA 81 From logic to rights
IDEA 82 Zero sum
IDEA 83 Roads of Europe
IDEA 84 Beyond Tetris

PLAY WITH BOOKS
Introduction
IDEA 85 Twin books
IDEA 86 Sherlock's library
IDEA 87 The exquisite book
IDEA 88 The weight of culture
IDEA 89 Six degrees of separation
IDEA 90 The path of books
IDEA 91 Tangram book
IDEA 92 Dominoes of books
IDEA 93 Crazy books

CREATE A BOARD GAME
Introduction
IDEA 94 Play, play, play
IDEA 95 The playtest
IDEA 96 The game salad
IDEA 97 Book-game
IDEA 98 The game of six
IDEA 99 Materially
IDEA 100 Playful Sherpa
IDEA 101 Dear friend, I'm writing some rules for you



101 ideas for school


The 101 Ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.

Each thematic area begins with a brief introduction aimed at giving a general framework of reference to the proposed ideas. The ideas, presented and illustrated in an exhaustive manner, also underline any critical issues that may be encountered during their application, suggestions for putting them into practice immediately and further material available online for additional information.

THE VOLUMES IN THE SERIES

101 IDEAS FOR USING AI IN SCHOOL TEACHING

Gianni Ferrarese

Is artificial intelligence a possible tool within open teaching ? The guide suggests 101 ideas for using AI in schools, promoting a universal approach to teaching based on the idea of designing inclusive learning environments that are accessible to all.

More info »

Structure and contents

The volume is divided into four sections:

  1. Introduction to AI
  2. Generating activities to support teachers with AI
  3. Generating activities to support students with AI
  4. Apps that use AI

And it offers 101 ideas to:

  • Understand what artificial intelligence is
  • Understand in depth the potential, limits and possible risks arising from the use of AI
  • Raise awareness of the responsible use of AI tools (plagiarism, respect for rights)
  • Plan and design educational activities with AI: from building experiences and laboratories to monitoring and evaluating students
  • Integrate physical and virtual environments
  • Stimulate relationships and cooperation

Leaf through some pages of 101 Ideas for Using Ai in School Teaching which have been translated into English to facilitate your evaluation of the product:


101 IDEAS FOR PLAYFUL TEACHING

Carlo Carzan, Sonia Scalco

A practical and operational guide that collects 101 ideas to build inclusive and multidisciplinary teaching through play. Primary and secondary school teachers can use the activities suggested in the volume to work together with students on specific skills, including: problem solving, language skills, respect for rules, sharing diversity, teamwork.

More info »

Structure and contents

The first ideas discussed in the book encourage exploration: from knowing oneself to knowing others, and then moving on to observing the world around us, the natural environment or the city. The following ideas instead focus on training skills that are fundamental for every individual and that are normally “trained” at school, such as creativity, logic, problem-solving, language and memory. The last two chapters instead work on reading education and game design in teaching.

This volume offers 101 ideas – divided into 12 thematic areas – for:

  • Learning about playful teaching
  • Playing  to get to know each other
  • Playing to explore
  • Playing with nature
  • Playing with cities
  • Playing to make peace
  • Playing with creativity
  • Playing with words
  • Playing with memory
  • Playing with logic
  • Playing with books
  • Creating a board game

101 IDEAS FOR INTEGRATED DIGITAL DIDACTICS

Laura Biancato and Davide Tonioli (edited by)

This extremely practical and functional volume collects 101 ideas to harmonize synchronous and asynchronous activities, in presence or at a distance, exploiting the infinite potential of platforms, programs, and tools that are now an integral part of our reality. Written by experts who have been dealing with these issues for an extended period of time, it serves as a collection of good practices, ideas, strategies, reflections and models to use to effectively organise integrated digital teaching, and is aimed at all teachers committed to imagining and organizing a new didactic normality.

More info »

Structure and contents

101 ideas for integrated digital didactics, offers 101 ideas, divided into eight different areas to:

  • Introduce Integrated Digital Didactics in schools of all levels and grades
  • Create and share digital contents
  • Integrate physical and virtual spaces
  • Propose coding and robotics even to the youngest learners
  • Use didactic platforms with the cloud
  • Cultivate relationships and cooperation
  • Promote inclusion even at a distance
  • Educate about digital citizenship
  • Develop interesting and interactive teaching methods
  • Learn to evaluate the learning process and not (only) the result

Each idea is initially presented in a synthetic way, to make the reader understand immediately. The level(s) of school to which it is addressed are indicated above the title. The presentation is followed by the following sections:

  • Attention: shares specifications relating to the elements to be kept in mind, aimed at anticipating possible critical issues in applying the proposal.
  • Put in practice: illustrates the initial concrete application of the idea.
  • To find out more: proposes suggestions of books, sites, videos useful to enrich the topic and acquire greater confidence.

THE PROJECT

The 101 ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.

THE AUTHORS

Gianni Ferrarese, creator, designer and implementer of educational and training interactions, former secondary school teacher for over 40 years, currently promotes training activities in the field of ICT - Information and Communication Technologies at the service of inclusive educational innovation in collaboration with universities and public and private bodies.

Carlo Carzan, master of games, believes in play as a tool for growth and education and is specialized in playful teaching and games that promote learning and brain development. He is the author of several games and game books.

Sonia Scalco, master of games and author of several games and gamebooks.

Laura Biancato, school principal since 1996, she was seconded to the Ministry of Education, Digital Innovation Office, and currently directs the ITET Einaudi in Bassano del Grappa (VI). Trainer and author of numerous publications on the topics of innovation in schools.

Davide Tonioli, expert in digital projects, deals with innovative digital tools to support teaching. He also dedicates himself to training, with particular attention to topics such as media education and digital creativity.