Product: Book
Trim size in cm: 17x24cm
Pages: 352
ISBN: 9788859026242
Publication date: 01/03/2021
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This extremely practical and operational volume presents the best practices of integrated digital teaching that emerged in these months of emergency in eight different areas, and offers itself as a guide to face the future in a flexible and competent way. It proposes 101 ideas to harmonize synchronous and asynchronous activities, in presence or at a distance, exploiting the infinite potential of platforms, programs and tools that are now an integral part of our reality. It is a collection of good practices, ideas, strategies, reflections and models to effectively organize integrated digital teaching, and is aimed at all teachers who are committed to imagining and organizing a new didactic normality.
Each idea is initially presented in a synthetic way, to make the reader understand immediately. The level(s) of school to which it is addressed are indicated above the title. The presentation is followed by the following sections:
101 IDEAS FOR:
101 IDEAS
The 101 ideas project collects the best ideas formulated and tested by the leading experts in the sector and groups them by thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and work effectively.
FIRST PART. PHYSICAL ENVIRONMENTS AND VIRTUAL ENVIRONMENTS: HOW CAN WE INTEGRATE THEM?
Introduction
IDEA 1 Hybrid learning
IDEA 2 Set up to understand: the resilient school
IDEA 3 What is missing in your backpack? A digital device for every student
IDEA 4 IDD for kindergarten
IDEA 5 IDD in primary school, starting in first grade
IDEA 6 IDD for lower secondary school
IDEA 7 IDD for secondary school
IDEA 8 Screen mirroring: how?
IDEA 9 Augmented reality with Zappar and ZapCode
IDEA 10 App smashing with the apps AR and VR
IDEA 11 Gamification for didactics: Classcraft
SECOND PART. A DIDACTIC PLATFORM WITH THE CLOUD
Introduction
IDEA 12 Google Workspace for Education
IDEA 13 The Microsoft 365 platform cloud
IDEA 14 Schoolwork, the Apple platform
IDEA 15 Social learning with Edmodo
IDEA 16 WeSchool: «Superpowers to the teachers!»
IDEA 17 Learn, the Genius Board®
IDEA 18 The potential of Moodle to create assignments with evaluation rubrics
IDEA 19 Bookmarking with Pearltrees
IDEA 20 Create a repository with the new Google Sites
IDEA 21 Assign and correct assignments with Google Classroom
THIRD PART. DIGITAL CITIZENSHIP
Introduction
IDEA 22 DigComp: the European model of the citizen’s digital competence
IDEA 23 Participating in school life through platforms: acquainting future digital citizens
IDEA 24 Words or Styles: a course of Civic Education for each level of the school
IDEA 25 Authors’ rights and reusing material
IDEA 26 Connected Generations: "Super Mistakes in Primary School"
IDEA 27 Our Constitution dictionary
IDEA 28 Memes to reflect on the correct use of digital tools
IDEA 29 Using words to persuade and convince, critical thinking to sift and decide
FOURTH PART. THE CREATION OF DIGITAL CONTENT
Introduction
IDEA 30 Adobe Spark Video: the didactic video for everyone
IDEA 31 The power of videos in teaching and more: Clips
IDEA 32 Giving back learning with videos: Flipgrid
IDEA 33 Edpuzzles for interactive videos
IDEA 34 Timelinely: how to enrich the use of a YouTube videos
IDEA 35 Non-linear storytelling
IDEA 36 An ebook that speaks and interacts: ePubEditor
IDEA 37 An engaging and interactive history lesson with Augmented Reality
IDEA 38 Create Augmented Reality content with Reality Composer
IDEA 39 Our art gallery with AR Makr
IDEA 40 Telling my Ulysses: a flipped classroom podcast
IDEA 41 TED-Ed: aggregate content and create tests, starting from a video
IDEA 42 Mix and match with Kahoot!: quickly create interactive quizzes from existing materials
IDEA 43 Online tests with Google Forms: creation and evaluation
IDEA 44 Flippity: how to transform a Google Sheet into a multiplicity of interactive activities
IDEA 45 Liveworksheets: create interactive didactic worksheets
IDEA 46 Presentations with Microsoft Sway
IDEA 47 Presentations with Emaze
IDEA 48 3D presentations with ThingLink
IDEA 49 Animations and transitions with Keynote
IDEA 50 Interactive activities with Wordwall
IDEA 51 Visual data: Flat Lay and visual Diary to promote metacognition and creativity
IDEA 52 Infographics with Canva
IDEA 53 Digital comics with Storyboard That
IDEA 54 Book Creator: create fantastic digital books
FIFTH PART. INNOVATIVE METHODOLOGIES
Introduction
IDEA 55 The advantages of the flipped classroom in distance learning
IDEA 56 Cooperative learning. Positive interdependence and individual responsibility: the teacher’s role
IDEA 57 Didactics for scenarios: designing like real designers
IDEA 58 The SAMR model in IDD
IDEA 59 The methodological IBSE approach (Inquiry Based Science Education)
IDEA 60 Challenge Based Learning. From primary to secondary school
IDEA 61 Situation didactics for IDD
IDEA 62 Practicing critical thinking with apps for collaborative comprehension
IDEA 63 MLTV: The See, Think, Wonder routine in DDI
IDEA 64 Debate for learning
IDEA 65 The power of ideas: the art of public speaking in the TED-Ed Club experience
IDEA 66 Digital storytelling: the art of digital narration
IDEA 67 Didactics with memes
IDEA 68 The story-inventing machines
IDEA 69 Creativity and the “six thinking hats”
SIXTH PART. CODING AND ROBOTICS
Introduction
IDEA 70 Tynker: programming while playing
IDEA 71 Coding and geography: discovering our regiones with Blockly and Swift Playgrounds
IDEA 72 Codyfeet
IDEA 73 Scratch and music
IDEA 74 Scratch and storytelling
IDEA 75 A poetry generator with Scratch
IDEA 76 Cube
IDEA 77 Droneblocks: at drone school
IDEA 78 Two fantastic apps for learning how to programme
SEVENTH PART. INCLUSION WITH IDD
Introduction
IDEA 79 Programs for inclusion in digital didactics
IDEA 80 Universal Design for Learning in IDD in synchronous and asynchronous modalities
IDEA 81 Individualization and personalization in didactics with Dida-LABS
IDEA 82 Apple Pencil and Scribble
IDEA 83 Optical character recognition (OCR). Which apps to use with the iPad?
IDEA 84 Microsoft Office Lens Scanner
IDEA 85 Read better on video
IDEA 86 Integrate videos and subtitles
IDEA 87 Creating highly readable and attention grabbing presentations: Nearpod and Peardeck
IDEA 88 Microsoft as a tool for immersive reading
EIGHTH PART. DIGITAL EVALUATIONS
Introduction
IDEA 89 Evaluate the learning process with rubrics: For All Rubrics and Rubistar
IDEA 90 Recounting the learning process with a portfolio: Wakelet
IDEA 91 Monitoring and guiding performance: the self-assessment checklist
IDEA 92 Do you know how to lie? The trust evaluation with CBM (Certainty-Based Marking)
IDEA 93 DigComp: how to insert the competence goals in tasks in IDD
IDEA 94 Creating evaluation grids in Google Classroom
IDEA 95 Tests and modules with Microsoft Forms
IDEA 96 Edulastic: assign activities and evaluate them on a single platform
IDEA 97 How to evaluate a multimedia product
IDEA 98 Evaluation between peers with Kahoot!
IDEA 99 Tests and evaluations with Socrative
IDEA 100 Remote peer review and collaboration with Eduflow
IDEA 101 SELFIES: self-evaluation for scholastic communities
The 101 Ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.
Each thematic area begins with a brief introduction aimed at giving a general framework of reference to the proposed ideas. The ideas, presented and illustrated in an exhaustive manner, also underline any critical issues that may be encountered during their application, suggestions for putting them into practice immediately and further material available online for additional information.
THE VOLUMES IN THE SERIES
101 IDEAS FOR USING AI IN SCHOOL TEACHING
Gianni Ferrarese
Is artificial intelligence a possible tool within open teaching ? The guide suggests 101 ideas for using AI in schools, promoting a universal approach to teaching based on the idea of designing inclusive learning environments that are accessible to all.
Structure and contents
The volume is divided into four sections:
And it offers 101 ideas to:
Leaf through some pages of 101 Ideas for Using Ai in School Teaching which have been translated into English to facilitate your evaluation of the product:
101 IDEAS FOR PLAYFUL TEACHING
Carlo Carzan, Sonia Scalco
A practical and operational guide that collects 101 ideas to build inclusive and multidisciplinary teaching through play. Primary and secondary school teachers can use the activities suggested in the volume to work together with students on specific skills, including: problem solving, language skills, respect for rules, sharing diversity, teamwork.
Structure and contents
The first ideas discussed in the book encourage exploration: from knowing oneself to knowing others, and then moving on to observing the world around us, the natural environment or the city. The following ideas instead focus on training skills that are fundamental for every individual and that are normally “trained” at school, such as creativity, logic, problem-solving, language and memory. The last two chapters instead work on reading education and game design in teaching.
This volume offers 101 ideas – divided into 12 thematic areas – for:
101 IDEAS FOR INTEGRATED DIGITAL DIDACTICS
Laura Biancato and Davide Tonioli (edited by)
This extremely practical and functional volume collects 101 ideas to harmonize synchronous and asynchronous activities, in presence or at a distance, exploiting the infinite potential of platforms, programs, and tools that are now an integral part of our reality. Written by experts who have been dealing with these issues for an extended period of time, it serves as a collection of good practices, ideas, strategies, reflections and models to use to effectively organise integrated digital teaching, and is aimed at all teachers committed to imagining and organizing a new didactic normality.
Structure and contents
101 ideas for integrated digital didactics, offers 101 ideas, divided into eight different areas to:
Each idea is initially presented in a synthetic way, to make the reader understand immediately. The level(s) of school to which it is addressed are indicated above the title. The presentation is followed by the following sections:
THE PROJECT
The 101 ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.
THE AUTHORS
Gianni Ferrarese, creator, designer and implementer of educational and training interactions, former secondary school teacher for over 40 years, currently promotes training activities in the field of ICT - Information and Communication Technologies at the service of inclusive educational innovation in collaboration with universities and public and private bodies.
Carlo Carzan, master of games, believes in play as a tool for growth and education and is specialized in playful teaching and games that promote learning and brain development. He is the author of several games and game books.
Sonia Scalco, master of games and author of several games and gamebooks.
Laura Biancato, school principal since 1996, she was seconded to the Ministry of Education, Digital Innovation Office, and currently directs the ITET Einaudi in Bassano del Grappa (VI). Trainer and author of numerous publications on the topics of innovation in schools.
Davide Tonioli, expert in digital projects, deals with innovative digital tools to support teaching. He also dedicates himself to training, with particular attention to topics such as media education and digital creativity.