Creative workshops on images, sounds and colors for kindergarten
Publication date: 01/03/2019
Suitable for: Nursery 1st Level (ages 3-4), Nursery 2nd Level (ages 4-5)
Between the ages of three and six is a child’s time to find out how rough the bark on the trees they want to climb is, and how cold the water in the puddles they have jumped in is. This is not a romantic ideal of childhood (assuming that there is something wrong with wanted to preserve and defend it at all costs) but a right which is increasingly denied) to come into contact with nature, and the wealth of many possible and necessary sensory experiences. Even technology can do its part as well. There are wonderful, well-developed apps, careful to encourage children in a slow and playful way. This purpose of this notebook is not for the child to sink into solitude on the screen (there will be plenty of time for that while growing up), but it makes collective play the object of the game to explore the world with new tools and in new ways. Analog and digital worlds are always intertwined, in every proposed workshop. The lightness and depth of the game, the power of the language of art, the necessary training to be able to see and know how to listen are outlined here to reshape technology and teaching itself … so that you can simultaneously play with the app, scissors and glue!
Off to discover the world
A brief introduction to this notebook
Notes from official document
Worlds, including digital
Digital workshops for nursery school
Let’s start from the definition of words in the dictionary
In a digital workshop, this should never be missing...
The National Digital School Program
Technology in sections
A scheme in ten points
Apps as tools for workshops in kindergarten
Into the woods
The rain at noon
Bla Bla Bla
Wood Type Puzzle
In a drop
See you soon
Creative workshops on images, sounds and colours
«It is not a matter of transmitting culture but of collaborating together with children, to form the culture itself.»
In the wake of this quote by the teacher and pedagogist Alberto Manzi, Paper, Scissors and Apps is a notebook that assists children in kindergarten with discovering the wonders of the world, thanks to the help of technology.
In fact, between the ages of three and six, it is essential for children to start to explore and become familiar with the outside world: touching the bark of a tree with their hand, hear the sound of the rain, observe the shape of a drop of water, discover how many animals live on the earth, know the sound of another language.
The apps presented in this notebook are presented carefully to encourage the child into a slow and playful world, always mixing analog and digital, and thus helping to enrich and nourish the child’s growth.
TECHNOLOGY FOR STIMULATING CREATIVITY
According to the authors, and following a pedagogical merging between Alberto Manzi and the Bruno Munari Method, technology can be a useful educational tool for the teacher and can play a fundamental role in teaching. The activities proposed by the 10 digital workshops presented in this notebook exploit all the expressive and creative potential of the digital world, making it available to the boundless curiosity of children. In the proposal of this notebook, the child does not sink into solitude watching the screen, but makes it the object of collective play to explore the world with new tools and methods.
THE 10 DIGITAL WORKSHOPS
The apps presented in the book are called "digital workshops", digital places where children can improvise as small artisans: they manipulate, they observe, they explore, they experiment, they create. It is a real artistic laboratory in which digital and analogical meet, opening the possibility to new sensory paths.
The app Let’s go in the woods, for example, allows children to photograph the trees in their garden, city, or woods to then create visual animations with sound that interact with the touch of the screen.
All 10 apps presented in the books are:
Each workshop has:
Discover how some apps work in this extract translated in English:
WHO IS IT FOR
The book is perfect for kindergarten teachers who want to introduce technology in the classroom, or for educators who hold workshops for children in museums.
Alessandra Falconi is the head of Centro Zaffiria, which promotes media education through the development of digital projects and labs for children, teachers and families.
Centro Zaffiria promotes media education, and experiments with a divergent and poetic use of technology, develops educational materials and games, designs and implements workshops and initiatives for children, and shares ideas and projects with teachers and families.