SUBSCRIBE TO OUR NEWSLETTER

Tablotto Cards – A storm of problems

Problem and geometry (space and shapes) - Mathematics for year two

Product: Teaching tools

ISBN: 978-88-590-1124-8

Publication date: 01/06/2016

Suitable for: Primary 1st level (ages 6-7)


REQUEST A SAMPLE OR MORE INFORMATION






A storm of problems contains 18 game cards, conceived and developed by Desirèe Rossi, to be used with Tablotto, the didactic game for learning by playing.

These cards focus on learning mathematics in primary year two. In particular, they offer exercises on problem solving and introductory geometry exercises on space and shapes.


18 cards with activities on problem solving and introductory geometry exercises on space and shapes.



With TABLOTTO you can learn by playing


TABLOTTO is the new self-correcting learning system which allows children aged 6 to 10 to learn by having fun.

A red frame with eight counters comes to life with a series of coloured cards which offer fun exercises for developing, consolidating and facilitating reading and writing, cognitive skills and logical and mathematical skills. Children choose their answers, using the intuitive coloured counters system, and once they have completed the exercise immediately check if it is right or not by simply turning over the Tablotto.

With TABLOTTO children: • learn independently • test themselves • check their answers • have fun • play with their friends • can choose between numerous different topics • choose the most suitable exercises for their age • practice at home and at school

TABLOTTO is an easy-to-use, intuitive game. It stimulates children's curiosity and motivation, and thanks to the self-correcting mechanism it allows children to learn independently while having fun.

Functional, easy and compact, it can be used everywhere!

Tablotto English 8+  to learn English independently whilst having fun

Tablotto 6-8 to develop, consolidate and facilitate learning in reading and writing, cognitive, logical and maths skills

Tablotto 4-6 to acquire and exercise the most important prerequisites at the base of reading and writing

HOW IT WORKS

Children choose the exercises they want to do and then check their answers straight away: counter after counter, learning is consolidated.

1. The child slots the card into Tablotto

2. Chooses the right answers by moving the counters next to them

3. Turns over the tool to see if the answers are right

4. The colours match: it's all right!

THE ADVANTAGES AND POTENTIAL OF LEARNING BY PLAYING

TABLOTTO is a game which aims to promote growth through recreational activities which have defined and gradual objectives. The game works by allowing children to test their own abilities independently, this is the “engine” which rouses interest and activates the child when faced with the different topics contained in the cards.

The objective is that of giving children a game which does not render them passive, but promotes their independence in understanding tasks and in making connections with subject areas learnt in other contexts, so that they learn to use their knowledge and apply it everywhere.

The content and activities found on the different cards offered satisfy children's growth requirements and activate attention and higher cognitive processes, like problem solving, cognitive flexibility, critical reasoning and meta-cognition.
Do you want to find out more about the potential of Tablotto?  

 

PLUS LOTS OF CARDS FOR HAVING FUN AND TESTING YOURSELF

With TABLOTTO the fun never ends... As well as the basic package contained in the box, additional packages are available with different kinds of exercises and activities, suitable for the various age groups.

The cards were conceived and developed by Desirèe Rossi.

Learn English year three Play and learn with Greedy
Learn English year four Play and learn with Nosy
Learn English year five Play and learn with Stinky
 
 
Mathematics for year one On the number island Numbers up to 10 and additions
Mathematics for year one The sea of operations Addition and subtraction, numbers up to 20
Mathematics for year one The treasure of logical abilities Problem solving, space and shapes
 
Mathematics for year two Discovering numbers Numbers up to 100
Mathematics for year two Conquering operations Calculations and first times tables
Mathematics for year two A storm of problems Problem and geometry (space and shapes)
 
Italian for year one The mysterious house of letters Activities on phonology, vowels and consonants
Italian for year one The spelling monsters Complex sounds, spelling and lexis
Italian for year one Haunted words and sentences Lexis and introduction to comprehension
 
Italian for year two The secret of spelling Digraphs, trigraphs, doubles, accents, the use of H
Italian for year two Enchanted grammar Introduction to grammar and lexis
Italian for year two On a quest for stories Understanding sentences and texts
 
 
Play and learn with Dante Logical and pre calculation abilities, visual perception, sounds recognition
Play and learn with Betta Logical and pre calculation abilities, visual perception, sounds recognition
 
Play and learn with Leo Logical and pre calculation abilities, visual perception, sounds recognition
Play and learn with Rino Logical and pre calculation abilities, visual perception, sounds recognition