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Memo Risk it!

Match the links and test your luck

Paolo Bianchi

Product: Teaching tools

Trim size in cm: 18,5 x 18,5 x 2,5 cm

ISBN: 9788859043836

Publication date: 01/09/2025

Suitable for: Primary 2nd level (ages 8-10), Lower secondary 1st level (ages 10-11), Lower secondary 2nd level (ages 12-13)


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An engaging game that puts visual memory, intuition, and associative thinking to the test. Suitable for players aged 8 and up, for 1 to 6 participants, Memo Risk It! is perfect for training attention, creativity, and decision-making skills. Based on a “push-your-luck” dynamic, the game invites players to reveal illustrated tiles and find connections between them, linking them to one of the 8 available categories: Colour, Material, Shape, Place, Use, Texture, Content, and Time. But beware: some tiles hide surprises, and the risk of losing everything is always just around the corner.

Learning objectives

  • Develop visual and calculation memory
  • Stimulate divergent thinking
  • Promote strategic thinking


• 64 subject tiles
• 6 X tiles that block the turn
• 8 category tiles
• 1 rules sheet



Memo risk it

Match the links and test your luck Paolo Bianchi

  An engaging game that puts visual memory, intuition, and associative thinking to the test. Based on a “push-your-luck” dynamic, the game invites players to reveal illustrated tiles and find connections between them, linking them to one of the 8 available categories:
  1. Colour
  2. Material
  3. Shape
  4. Place
  5. Use
  6. Texture
  7. Content
  8. Time
The game is suitable for players aged 8 and up, for 1 to 6 participants; it is perfect for training attention, creativity, and decision-making skills. Find out more!

The box contents

60 subject tiles (20 of which feature a warning sign)

6 X tiles

8 category cards

4 customisable tiles

TEACHING OBJECTIVES

  • Develop visual and calculation memory
  • Stimulate divergent thinking
  • Promote strategic thinking

How to play

The aim of the game is to collect as many subject tiles as possible before the game ends. Players set up the game by shuffling 30 subject tiles and 6 X tiles to form a 6×6 grid. Each player receives one category tile face down; the others are placed face up in the centre. The youngest starts, flipping subject tiles one by one (up to five) or stopping at any time. If an X tile appears, the turn ends. If an X and a danger tile appear together, no associations can be made and all tiles are covered again. Otherwise, the player identifies a shared feature among the revealed tiles and links it to one of the visible categories, keeping the matching subject tiles. Used characteristics can’t be repeated! The game ends when only the six X tiles remain; the winner is the player with the most tiles (or most danger tiles in case of a tie).
Leaf through the instruction booklet translated into English to facilitate your evaluation: