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Radio Victory

Lives and roles in play within the Italian Resistance

Glauco Babini, Adriano Bompani

Product: Teaching tools

ISBN: 9788859040910

Publication date: 01/03/2025

Suitable for: Lower secondary 2nd level (ages 12-13)


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Radio Victory is a multi-role gamebook designed for youngers aged 12 and up. It offers an engaging way to learn — or revise — key themes of the Italian Resistance during the Second World War, including the role of women, the harshness of daily life, and the significance of Allied Intelligence.

The box includes 5 gamebooks, each dedicated to a different character whose story unfolds over time and with whom players will identify. As the stories of the five characters are interwoven, they should ideally be played simultaneously across multiple tables. However, it is also possible to play with fewer than five characters, following the clear and simple rules provided.

The game is suitable both for home use — playing with friends or family — and for use in the classroom, as a tool to support historical learning. Although it is a role-playing game, it does not require a game master: the facilitator (who can be one of the players or, in a classroom setting, the teacher) does not need to be an expert historian, as the game provides clear and comprehensive instructions that serve as a helpful guide.

Teaching objectives

  • Understand key historical facts about the Italian Resistance
  • Reflect on ethical choices
  • Collaborate effectively


• 5 Gamebooks
• 5 Player Character Sheets
• 2 non-Player Character Sheets
• 34 Challenge Cards
• 10 Ace Cards
• 23 Equipment Tokens
• 40 Condition Tokens (Injury/Weakness)
• 42 Markers
• 4 Document Sheets



Radio Victory

Lives and roles in play within the Italian Resistance Glauco Babini, Adriano Bompani

  Radio Victory is a multi-role gamebook designed for youngers aged 12 and up. It offers an engaging way to learn — or revise — key themes of the Italian Resistance during the Second World War, including the role of women, the harshness of daily life, and the significance of Allied Intelligence. The game is suitable both for home use — playing with friends or family — and for use in the classroom, as a tool to support historical learning. Although it is a role-playing game, it does not require a game master: the facilitator (who can be one of the players or, in a classroom setting, the teacher) does not need to be an expert historian, as the game provides clear and comprehensive instructions that serve as a helpful guide. Find out more!

The box contents

5 Story Booklets, 1 per Character

5 Character Sheets, 1 per Character

2 Non-Plyer Character Sheets (Santini and Anty)

34 Trial Cards

10 Ace Card

23 Equipment Tiles

40 condition Tiles (Wound/Weakness)

42 Tokens

4 Document Sheets

HOW TO PLAY

Each player (alone or in groups of up to 30 people) takes on the role of one of the five available characters (fighter, messenger, radio operator, guide, recruit) through their own story booklet. The events unfold in parallel: each group reads, makes decisions and experiences the story at its own pace, without turns, but choices can affect others through the “Ace” card system. The game is divided into three Acts: at the end of each Act, all groups must finish before moving on to the next. During the game, players face challenges using skill cards (vigour, technique, willpower, empathy), manage equipment and conditions (wounds, weaknesses) with tiles and markers, and collect Radio Victory points, which will determine each character’s ending. One player takes on the role of Referee, preparing the materials and coordinating the game, but no expert master is required: you just read, choose and let yourself be drawn into the story. A game lasts about one hour (plus 15 minutes for preparation and 30 minutes for debriefing), during which participants live through a historical and educational experience that blends individual choices, group collaboration, and reflection on the meaning of the Resistance.
Watch the video about the game Radio Victory
Leaf through some selected pages from the instruction book that have been translated into English to facilitate your evaluation:

The Authors

Glauco Babini, President of the cooperative Ludo Labo, which works in publishing, events and play-based education. Since 2001 he has collaborated with the Historical Institute of Modena. Since 2008 he has been among the creators and organisers of Play – Festival del Gioco, for which he is responsible for communication and historical-themed projects. Adriano Bompani, freelance copywriter and translator.