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Digital Identity Theft

A story and many games for wisely surfing the web

Anna Fogarolo

Product: Book

Trim size in cm: 16,5x24cm

Pages: 64

ISBN: 978-88-590-2052-3

Publication date: 01/01/2020

Suitable for: Lower secondary 1st level (ages 10-11), Lower secondary 2nd level (ages 12-13), Upper secondary 1st level (ages 14-16)


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How can we make teenagers understand that using the internet without the right skills and care can be dangerous?

Digital Identity Theft helps parents and teachers increase teenagers’ awareness on this issue, proposing a fun comics story, games and brain-teasers to promote their conscious and safe use of the Web and Social Networks.

Written by an expert on issues related to the education of adolescents on the Web, this is the first of three notebooks in the Fool Around Gang series, dedicated to the dangers of the web for adolescents.


Book + 42 game cards



The Geeks' Gang


 

Written by Anna Fogarolo, Web education expert for teens, the three volumes from The Geeks’ Gang series aim to raise awareness for using the Web and Social Networks safely and with good judgement.

THE MEMBERS

LARA Blogger

LUCA Youtuber

MATTEO Nerd

CONTENTS

The volumes in The Geeks’ Gang series provide the reader with:

  • a funny story with The Geeks’ Gang characters, who take on some missions related to the dangers of the Web, like real detectives;
  • numerous games and puzzles to solve (crossword puzzles, rebus, find the differences, decode the hidden message etc.) to help the gang with their investigation;
  • an answer page with the solutions to the various activities;
  • a glossary with the terms related to the World Wide Web and Social Networks used in each volume;
  • decks of card to play THE GEEKS’ GANG game

The basic deck of cards is provided in the first volume of the book, while the second and third volumes come with extension packs to increase the number of challenges and game opportunities

THE VOLUMES IN THE SERIES

1. DIGITAL IDENTITY THEFT

In the first volume of the series, The Geeks’ Gang, along with the help of a hacker, will search for the thief who stole their Professor’s digital identity.   The reader will also help them on this mission, by carrying out the many activities proposed.

Digital Identity Theft contains 42 playing cards, for challenges and having fun!

Find out more!

The 2nd and 3rd volumes of The Geeks’ Gang will be available soon.

THE GEEKS’ GANG GAME

With The Geeks’ Gang game, it will be possible to become one of the main characters, and challenge each other on the basis of four fundamental skills: Writing Speed, Navigation Speed, Computer Knowledge, and Visibility on Social Networks. The target? To reach supreme knowledge.

To play, all you need is dice and the playing cards available with each volume: 42 playing cards with the first volume (4 character cards, 8 object cards, 8 capacity cards, 8 special cards, 14 disaster cards), and additional cards to be added with each of the following volumes. You can immediately play with the 42 playing cards available with the first volume of the series.  Just follow the instructions and fun is guaranteed!

Leaf through some selected pages from the book that have been translated into English to facilitate your evaluation:

THE AUTHOR

Anna Fogarolo is a consultant for Press Office activities, Content & Community Manager, Web Relations and Digital PR specialist. In the past she worked as a photojournalist for major Italian newspapers and wrote for several well-known portals and networks.