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Tinkering, coding, making – For children ages 4 to 6 years

Fondazione Mondo Digitale

Product: Book

Trim size in cm: 21x29,7cm

Pages: 88

ISBN: 978-88-590-1904-6

Publication date: 01/09/2019

Suitable for: Nursery 2nd Level (ages 4-5), Primary 1st level (ages 6-7)


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Old boxes that turn into pinball machines, children that become robots, drawings that speak: everything is possible in the world of educational innovation. From this idea comes the workshop/project Imagine Grow Develop (IGD), a collection of recipes, complete with ingredients, timing and steps to follow, designed for teachers who want to innovate teaching by starting from the tools and resources they have available.

Tinkering, coding, making is a practical manual, ready to be used in the hands of enterprising teachers and parents, for planning, designing and creating objects with children ages 4 to 6 in a fun and creative way.  The 8 activities offered are divided equally between ‘plugged in,’ meaning connected to the use of technology or devices, and ‘unplugged’, or disconnected from any type of technology so that they can be created without particular digital resources.

Tinkering, coding and making: what are they?

 Tinkering gives a full outlet to creativity, but it also increases awareness of one’s actions in the ongoing research for the right ‘solution.’

Coding favours the development of computational thought, and the capacity to analyze problems and find solutions.

Making gives life to group projects which involve creating something, favouring collaboration and communication skills while developing critical thought.



  • 00/ INTRODUCTION >>

  • +1/ HI EVERYONE, I AM TETRA-BOT


TINKERING

  • 01/ ANALOGICAL «AUGMENTED» REALITY

  • 02/ STEAM PINBALL

  • 03/ ANIMATED STORIES


CODING

  • 04/ PUZZLE SOLVING

  • 05/ PROGRAMMING HUMAN ROBOTS

  • 06/ PROGRAMMING THE BEE ESCAPE


MAKING

  • 07/ LITTLE SENSORY BOOK MAKERS

  • 08/ DRAWING TO LISTEN TO