10 in Science – Plants is an innovative and fun workbook, useful for getting primary and middle school students (ages 9 to 13) to apply the scientific method through observation, experimentation, and play. An innovative programme that invites students to think like real scientists, introducing them to the fascinating world of plants and how they work.
The book contains 10 chapters which follow the scientific method experiment scheme:
The title of the chapter introduces a question, which the student uses to begin reasoning and formulating a hypothesis.
The chapter continues with observation of an experiment which helps the student understand the phenomenon and come up with a more precise idea with respect to the possible answers of the initial question.
3. THE TEST
The chapter ends with finding out the correct response. Each answer is accompanied by an explanation, to help the student understand why the other options are not correct.
Each chapter then presents many interesting facts about the subject, because plants are amazing organisms that are full of unexpected surprises.
The topics covered are accompanied by special boxes:
OBSERVE!” box invites you to pay attention to some important details: thanks to the help of some photos taken under a microscope, children can develop a scientist’s “super vision”.
In the “EXPERIMENT!” box, the student will find some ideas for first-hand experiments on the phenomena studied.
Each topic presented in the “PLAY!” box contains scientific games which stimulate curiosity and illustrate the more fun and creative side of science.
At the back of the book, all of the worksheets and cuttable materials necessary for assembling and completing the scientific games and activities – useful for reflection and understanding – can be found.
Leaf through some pages of the book that have been translated into English to give you a general idea of how “10 in Science-Plants” is structured.
Graduated in Natural Science, he taught biology, chemistry and Earth science in high schools. He also projected and designed some of the best Italian scientific educational games.