{"id":12724,"date":"2018-10-26T09:42:02","date_gmt":"2018-10-26T09:42:02","guid":{"rendered":"http:\/\/www.erickson.international\/en\/?page_id=12724"},"modified":"2019-11-20T14:54:18","modified_gmt":"2019-11-20T14:54:18","slug":"memoplay","status":"publish","type":"page","link":"https:\/\/www.erickson.international\/en\/memoplay\/","title":{"rendered":"Memoplay"},"content":{"rendered":"<div class=\"col-lg-12 col-md-12 col-sm-12 listalibri landingpage\"><!-- Bollino --><\/p>\n<div class=\"col-lg-12\"><img src=\"http:\/\/www.erickson.international\/wp-content\/uploads\/2016\/05\/The_Series_BOLLO.png\" alt=\"\" \/><\/div>\n<p><!-- Bollino END --><br \/>\n<!-- Titolo --><\/p>\n<div class=\"col-lg-12\">\n<h1 class=\"maggio23\">Memoplay<\/h1>\n<p class=\"maggio23\"><strong>Training for the mind!<\/strong><\/p>\n<\/div>\n<p><!-- Titolo END --><br \/>\n<!-- Highlights --><\/p>\n<div class=\"col-lg-12 linea-landingpage\">\n<hr \/>\n<p><!-- START ROW --><\/p>\n<div class=\"row\">\n<div class=\"col-lg-12 col-md-12 col-sm-12 col-xs-12\"><img class=\"img-responsive\" src=\"http:\/\/www.erickson.international\/wp-content\/uploads\/2019\/11\/Base_1000_Giocamemo.jpg\" border=\"0\" \/><\/div>\n<div class=\"col-lg-12 col-md-12 col-sm-12 col-xs-12\">\n<p class=\"maggio23\">The games from the \u201cMemoplay\u201d series are an exciting and engaging reinterpretation of the classic card game &#8220;Memory&#8221;, providing practice for the memory, and numerous other skills as well.<br \/>\nIn particular the following skills are developed:<br \/>\n<strong>\u2022logic skills<\/strong><br \/>\n\u2022<strong>visuo-spatial skills<\/strong><br \/>\n<strong>\u2022metaphonology<\/strong><br \/>\n<strong>\u2022awareness of oneself and others<\/strong><br \/>\n<strong>\u2022vocabulary<\/strong><br \/>\n<strong>\u2022learning<\/strong><br \/>\nEach game in the series concentrates specifically on one of these skills.<\/p>\n<p class=\"maggio23\" align=\"center\"><a class=\"btn communication-and-language best-selling-btn\" href=\"mailto:valeria.agliuzzo@erickson.it?subject=Request a sample or more information about 'The Series - Memoplay'\">Request a sample or more information<\/a><\/p>\n<\/div>\n<\/div>\n<p><!-- END ROW --><br \/>\n<!-- START ROW --><\/p>\n<div class=\"row\">\n<div class=\"col-lg-12 col-md-12 col-sm-12 col-xs-12\">\n<p class=\"nome-cognome-autore\">How to play<\/p>\n<p class=\"maggio23\">Each of the 6 \u201cMemoplay\u201d games is made up of 40-50 cards to be shuffled, placed face-down on the table, and then matched up according to the association rules given.<br \/>\nEach game has <strong>possible variations<\/strong> which increase the degree of difficulty, in order to cognitively stimulate different ages and different levels of competence.<br \/>\nThis means that younger children will be able to play with a limited amount of cards (for example, half of the cards in the deck), while older ones will have fun playing with all the cards in the deck.<br \/>\nA <strong>white symbol<\/strong> on the margin of each card allows players to verify the exact match for a pair of cards in case of doubt.<\/p>\n<\/div>\n<\/div>\n<p><!-- END ROW --><br \/>\n<!-- START ROW --><\/p>\n<div class=\"row\">\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\"><a href=\"https:\/\/www.erickson.international\/en\/catalogue\/cognitive-abilities\/numeri-e-calcolo-abilita-cognitive-it\/memoplay-the-merry-go-round-of-emotions\/\"><img class=\"img-responsive\" src=\"https:\/\/static.erickson.it\/ei\/SiteAssets\/Pagine\/GiocaMemo\/700x700_scatola_gitotondo_emozioni_LP.jpg\" border=\"0\" \/><\/a><\/div>\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\">\n<p class=\"nome-cognome-autore\">The merry-go-round of emotions<\/p>\n<p class=\"maggio23\">Composed of <strong>40 emotion cards<\/strong> \u2013 happiness, fear, anger, surprise and sadness \u2013 illustrated by four different characters (two boys and two girls). Each player must match the pairs of cards with the same emotion shown by the same character.\u00a0 In a more complex version of the game, each player is assigned a character and the game consists of finding the pairs of emotions for one\u2019s own character.<\/p>\n<p class=\"maggio23\"><strong>This game focuses on the awareness of one\u2019s self and others.<\/strong><\/p>\n<\/div>\n<\/div>\n<p><!-- END ROW --><br \/>\n<!-- START ROW --><\/p>\n<div class=\"row\">\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\"><a href=\"https:\/\/www.erickson.international\/en\/catalogue\/cognitive-abilities\/numeri-e-calcolo-abilita-cognitive-it\/memoplay-life-in-the-meadow\/\"><img class=\"img-responsive\" src=\"https:\/\/static.erickson.it\/ei\/SiteAssets\/Pagine\/GiocaMemo\/700x700_Vita_nel_prato_pezzi_LP.jpg\" border=\"0\" \/><\/a><\/div>\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\">\n<p class=\"nome-cognome-autore\">Life in the meadow<\/p>\n<p class=\"maggio23\">Composed of <strong>50 cards<\/strong>, each one with a picture of half of an <strong>insect<\/strong>. The children must use their visual recognition skills to pay attention to the details that characterize the animals on the card (colour, shape,<br \/>\ndetails on the legs, wings&#8230;), in order to recognize each insect.\u00a0In this game, we suggest starting with a limited number of cards which can be increased, thereby changing the level of difficulty of the game.<\/p>\n<p class=\"maggio23\"><strong>This game focuses on visuo-spatial skills, <\/strong>as well as intuitively reinforcing mathematical concepts such as halves and symmetry.<\/p>\n<\/div>\n<\/div>\n<p><!-- END ROW --><br \/>\n<!-- START ROW --><\/p>\n<div class=\"row\">\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\"><a href=\"https:\/\/www.erickson.international\/en\/catalogue\/cognitive-abilities\/numeri-e-calcolo-abilita-cognitive-it\/memoplay-2\/\"><img class=\"img-responsive\" src=\"https:\/\/static.erickson.it\/ei\/SiteAssets\/Pagine\/GiocaMemo\/700x700_scatola_circo_dei_contrari_LP.jpg\" border=\"0\" \/><\/a><\/div>\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\">\n<p class=\"nome-cognome-autore\">The circle of opposites<\/p>\n<p class=\"maggio23\">Composed of <strong>50 cards <\/strong>that represent different <strong>circus characters\u00a0<\/strong>(tiger, lion, trapeze artist, clown, giraffe\u2026), in different situations or with different characteristics.\u00a0 The objective is to match the same character with its opposite qualities (for example: awake\/asleep lion, light\/heavy elephant\u2026).<br \/>\nWe suggest starting with a limited number of cards with this game as well, which can be increased to change the level of difficulty of the game.<\/p>\n<p class=\"maggio23\"><strong>This game focuses on logic skills<\/strong>, which allow for the recognition and matching of opposites.<\/p>\n<\/div>\n<\/div>\n<p><!-- END ROW --><br \/>\n<!-- START ROW --><\/p>\n<div class=\"row\">\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\"><a href=\"https:\/\/www.erickson.international\/en\/catalogue\/cognitive-abilities\/numeri-e-calcolo-abilita-cognitive-it\/memoplay\/\"><img class=\"img-responsive\" src=\"https:\/\/static.erickson.it\/ei\/SiteAssets\/Pagine\/GiocaMemo\/700x700_scatola_AUTORITRATTI_D'AUTORE_LP.jpg\" border=\"0\" \/><\/a><\/div>\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\">\n<p class=\"nome-cognome-autore\">Designer self-portraits<\/p>\n<p class=\"maggio23\">Composed of <strong>50 cards <\/strong>which show either the picture of a painter (a cat or dog), or the painter\u2019s self-portrait But be careful! The self-portrait of each character is quite strange, full of creative extra details which often stop you from recognizing the original character immediately! With this game we also suggest starting with a limited number of cardswhich can be increased to change the level of difficulty of the game.<\/p>\n<p class=\"maggio23\"><strong>This game focuses on visuo-spatial skills. <\/strong><\/p>\n<\/div>\n<\/div>\n<p><!-- END ROW --><br \/>\n<!-- START ROW --><\/p>\n<div class=\"row\">\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\"><a href=\"https:\/\/www.erickson.international\/en\/catalogue\/emotional-and-social-emotional-education\/relationships\/memoplay-what-game-should-we-play\/\"><img class=\"img-responsive\" src=\"http:\/\/www.erickson.international\/wp-content\/uploads\/2019\/11\/700x700_scatola_A_che_gioco_giochiamo_LP.jpg\" border=\"0\" \/><\/a><\/div>\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\">\n<p class=\"nome-cognome-autore\">What game should we play?<\/p>\n<p class=\"maggio23\">Composed of\u00a0<strong>50 cards <\/strong>of varying difficulty, <em>What game should we play?<\/em> <strong>develops a sense of self and of others<\/strong>.<br \/>\nThe box contains 25 pairs of cards representing a girl and a boy doing the same recreational activity, for example skipping rope, playing ball, playing with the hula hoop, blowing bubbles. By matching the couples of girl and boy doing the same action, children will learn a fundamental concept: boys and girls can play the same games and have fun together!<\/p>\n<\/div>\n<\/div>\n<p><!-- END ROW --><br \/>\n<!-- START ROW --><\/p>\n<div class=\"row\">\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\"><a href=\"https:\/\/www.erickson.international\/en\/catalogue\/reading-and-writing\/writing-and-spelling\/memoplay-cat-and-bat-and-other-strange-pairs\/\"><img class=\"img-responsive\" src=\"http:\/\/www.erickson.international\/wp-content\/uploads\/2019\/11\/700x700_Mucca_e_Zucca_LP.jpg\" border=\"0\" \/><\/a><\/div>\n<div class=\"col-lg-6 col-md-6 col-sm-6 col-xs-12\">\n<p class=\"nome-cognome-autore\">Cat and bat and other strange pairs<\/p>\n<p class=\"maggio23\">This game\u00a0is made up of\u00a0<strong>50 cards<\/strong> of varying difficulty\u00a0to be matched in minimal pairs, for developing <strong>metaphonological skills<\/strong>.<br \/>\nBy looking at the cards, children must name the object represented and identify the changed sound (the initial sound in level 1 and 2, the middle sound in level 3) like cat and bat, for example.<\/p>\n<p class=\"maggio23\">The game, organized in levels of increasing difficulty, allows the\u00a0development of phonological awareness and the personalization of the stimulus\u00a0based on the players\u2019 skills.<\/p>\n<\/div>\n<\/div>\n<p><!-- END ROW --><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Memoplay Training for the mind! The games from the \u201cMemoplay\u201d series are an exciting and engaging reinterpretation of the classic card game &#8220;Memory&#8221;, providing practice for the memory, and numerous other skills as well. In particular the following skills are developed: \u2022logic skills \u2022visuo-spatial skills \u2022metaphonology \u2022awareness of oneself and others \u2022vocabulary \u2022learning Each game [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-templates\/page-landing2colonne.php","meta":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Memoplay - Erickson International<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.erickson.international\/en\/memoplay\/\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.erickson.international\/en\/memoplay\/\",\"url\":\"https:\/\/www.erickson.international\/en\/memoplay\/\",\"name\":\"Memoplay - 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