Piero and the fun-fair mystery (Full KIT: CD-ROM + book)

Play and learn with logical and mathematical abilities

Product: Software

Pages: 136 + CD-ROM

ISBN: 978-88-590-0093-8

Publication date: 01/09/2012

Suitable for: Nursery 1st Level (ages 3-4), Nursery 2nd Level (ages 4-5)


The series “My first software” is addressed to girls and boys from 4 years old and upward who want to learn while playing. The idea is to provide a variety of entertaining educational games to do on the computer (but not only) which develop skills that will be needed in subsequent learning tasks.

In the fantastic fun-fair Funland strange and mysterious things happen… There’s an enormous gorilla wandering about among the rides and even the big wheel has suddenly stopped working. But is it a real gorilla? The clever little elephant Piero, the guide character in this software, has some doubts and will do everything to expose this nasty character involving the young users in a variety of fun games, all aimed at developing and practising basic mathematical abilities. Presented as actual videogames, structured around several levels of difficulty with a limited number of tries, the individual activities will stimulate actions correlated to various specific objectives, training children to estimate size, carry-out sequencing, act on the basis of topographical and spatial indications, practice graphomotricity regarding numerical symbols, number from 1 to 10, associate numbers to corresponding quantities, reproduce numerical sequences and compare number among wholes. The presence of the comical baddie to challenge in the games, alongside Piero the little elephant, makes it even more motivating for young players.

The book introduces and describes the VIDEO-PLAY-CARE formula, where the criteria inspiring the project is briefly presented: the word video reminds us of technology, playing and the importance of the recreational dimension in development, playing at taking care of and holding the educational sphere close to one’s heart. The first section is dedicated to the ever-closer relationship between play and learning in the digital age, whilst the second part presents the educational use of multimedia games. The third part, in addition to a software user’s guide, contains a series of practical suggestions for setting up activities, organising games and creating teaching and recreational materials at home too, in order to integrate the multimedia experience with concrete proposals that pursue the same learning goals but that also engage other important dimensions of a child’s development like the body, emotions and relationships… because one game leads to another…

– The prankster mirrors
– The toy snatcher
– The haunted house
– Numbers on the track!
– The friend seeking telephone
– Space surprises
– Shooting tin cans
– The exciting roller coaster

Windows 8, Windows 7, Windows Vista
Processor: 1 GHz or faster

Windows XP
Processor: 800 MHz or faster
RAM: 128 MB

Display: 1024x768 and 65.000 colors(16 bit)
150 MB free hard disk space