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Playing and cognitive reinforcement in childhood – Practice

Understanding, memory, reasoning, critical capacity and creativity

Product: Book

Trim size in cm: 21x29,7

Pages: 58 (book) + 112 cards + billboard

ISBN: 978-88-6137-936-7

Publication date: 01/11/2011

Suitable for: Nursery 1st Level (ages 3-4), Nursery 2nd Level (ages 4-5), Primary 1st level (ages 6-7)


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BOX:

Time granted to creative free play promotes children’s healthy growth. If playing is coupled with learning, children increase their knowledge, develop self-regulation, acquire a sense of judgment, and gain the capacity to work in a groups to solve problems creatively. The toy box helps teachers, educators, psychologists and parents design a cognitive and motivational intervention plan—through 25 possible games for individual  children or small groups. It is an effective, adaptable, nationally and internationally well-tested  formula addressed to children between 3 and 6 years old.


Planning and experimenting games
 Beneficiaries
Planning the material
Final evaluation and results achieved during experimentation

How to use the games
 Setting up
Simple games
• Farm animals
• Bingo for little ones
• Coloured shapes
• Animal dominion
• The memory game
Games which practice more complex relationships
• Animals and environments
• Which one is mummy?
• People and jobs
• The shadow game
• Symmetries
• Portraits from the world
• Fill in the faces
• Order according to size
• My clothes
• Order according to sequence
• Hot-air balloons and slides
• Starting to count
Games for reasoning
• Sounds and noises
• Recognising expressions
• Before and after
Games which practice higher cognitive processes
• What's strange about it
• Find the odd one out
• Spot the differences
• Reality or fantasy
• Now I'm going to tell a story

CHAP. 3 – An example programme
The programme of cognitive and motivational development